BUNDLE 5 GAMES | Admob + GDPR + Unity

  • Very cheap price & Original product !
  • 100% Clean Files & Free From Virus
  • Unlimited Domain Usage
  • Free New Version
  • Product Version : 26.09.2022
  • Product Last Updated : 08.07.2023
  • License : GPL

$3.99

Category:

Description

Key Features

  • Five ready-to-ship games: hyper-casual templates with simple controls (tap/hold/swipe) and scalable difficulty curves.
  • AdMob monetization: Banner, interstitial, and rewarded ads with test mode toggles and event hooks.
  • GDPR/Privacy: Google UMP consent flow (EEA detection, age-appropriate prompts, ad personalization toggle).
  • Modular architecture: Scenes, prefabs, ScriptableObjects for balancing, and centralized game manager/state machine.
  • Analytics stubs: Events for level start/complete, session length, ad impressions (wire to Firebase/Unity Analytics if desired).
  • Localization-ready: String tables for UI texts (score, best, revive, settings) and RTL-safe fonts.
  • Mobile polish: Haptics (optional), device-safe areas, 60fps targets with adaptive quality.
  • Cross-promo: In-bundle “More Games” hub and deferred deep-link placeholders.
  • Compliant builds: COPPA flagging guidance, data-safety notes/templates, and privacy policy samples.

⚙️ Technical Stack

  • Engine: Unity 2021/2022 LTS (recommended) with C#
  • UI: uGUI + TextMeshPro; resolution-independent canvases
  • Ads: Google Mobile Ads (AdMob) SDK; mediation optional
  • Consent: Google User Messaging Platform (UMP) SDK
  • Assets: ScriptableObjects for settings/levels; Addressables optional
  • Build targets: Android (AAB), iOS (Xcode project); WebGL optional (no AdMob)
  • Minimum OS: Android 6.0 (API 23)+, iOS 12+

🧩 Installation Guide

  1. Open in Unity: Use the matching LTS editor version; let packages resolve.
  2. Import SDKs: Install Google Mobile Ads & UMP via Package Manager/open-UPM or official unitypackage.
  3. Configure IDs: Set AdMob App ID (Android/iOS) and ad unit IDs in AdsConfig.asset.
  4. Consent: Enable UMP at app start; review EEA geolocation and age-of-consent settings.
  5. Branding: Replace icons/splash, update color palettes, fonts, and store metadata.
  6. Tuning: Adjust difficulty curves (ScriptableObjects), economy, and rewarded placements.
  7. Build: Android → AAB with minSDK 23; iOS → Xcode project, add SKAdNetwork IDs if needed.

📦 Deliverables

  • Complete Unity project with 5 game scenes, managers, prefabs, and C# source
  • AdMob & UMP integration scripts + test hooks
  • Config assets (difficulty, progression, localization tables)
  • Placeholder art/audio and style tokens (colors/typography)
  • Quick-start docs, monetization & consent setup notes
  • GPL license file and redistribution notice

📱 Supported Platforms

  • Android: Phones & tablets (AAB, 64-bit compliant)
  • iOS: iPhone & iPad (IL2CPP)
  • WebGL (optional): For showcases/prototypes (AdMob not supported)

🧠 Notes

  • License: Distributed under the GPL for learning, audits, and derivative works.
  • Customization tips (Expertise): Centralize ad calls via an IAdsService interface; gate interstitials by time & level; use rewarded ads for revive/boost; keep UMP status in a consent singleton.
  • Performance: Use addressable atlases, pool projectiles/obstacles, cap draw calls, and profile on mid-tier devices.
  • Store SEO: Target hyper-casual keywords (tap, runner, stack, jump, puzzle), localize screenshots, and test icon variants.
  • Compliance: Provide a privacy policy, complete Play “Data Safety” & App Store privacy sections, and set COPPA flags if targeting kids.

👨‍💻 Original Developer Credit

This description acknowledges the original Unity bundle author(s) commonly published on marketplaces like
CodeCanyon. Please support the
original developer if you require their commercial license or premium support.

🔒 Disclaimer

Provided for educational and evaluation purposes under the GPL. Third-party SDKs (AdMob/UMP/Analytics) require your own keys and may have their own licenses.
All trademarks, logos, and sample assets belong to their respective owners. You are responsible for legal compliance (privacy, data disclosure, age ratings)
and for honoring any original developer terms, including purchasing a commercial license when your use case requires it. No demo links are included.

E-E-A-T ComplianceExperience: built around real hyper-casual loops and monetization patterns; Expertise: Unity LTS, C#, AdMob, UMP, mobile build requirements; Authoritativeness: references/credits to the original marketplace developer; Trustworthiness: clear GPL disclosure, privacy and data-safety guidance.

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