Description
✨ Key Features
- One-tap Throwing: Simple timing mechanic with progressive difficulty & rotating targets.
- Level & Boss Rounds: Speed, rotation, and obstacle patterns ramp challenge and retention.
- Juicy Feedback: Screen shake, pops, hit sparks, and rewarding sound effects.
- Lives/Retry System: Optional rewarded-ad continue to boost playtime and revenue.
- Economy Hooks: Coin drops and unlockable knife skins (sample data included).
- Ad Monetization: Integrated Google AdMob (banner, interstitial, rewarded).
- GDPR/Privacy: Consent prompt & privacy-policy placeholder ready for EU compliance.
- Lightweight Build: Small APK size, low CPU/GPU footprint, ultra-fast loading.
- Offline Play: Works without network; ads show when available.
- Localization-ready: Strings externalized for easy translation.
⚙️ Technical Stack
- Engine/Framework: Native Android (Java/Kotlin)
- IDE & Build: Android Studio + Gradle
- Rendering: Canvas-based 2D (or lightweight framework as provided)
- Ads: Google Mobile Ads SDK (AdMob)
- Data: SharedPreferences/local files for saves & settings
- Backend: None required (fully client-side)
Minimum Android: 5.0 Lollipop (API 21) or higher
🧩 Installation Guide
- Open the project in Android Studio; let Gradle sync.
- Rename package & appId to your domain; update
applicationIdinbuild.gradle. - Branding: Replace app icon, splash, colors, and strings; add your Privacy Policy URL.
- Configure AdMob: Insert your App ID and ad unit IDs (banner/interstitial/rewarded) and enable test ads for QA.
- GDPR: Keep consent dialog enabled; add your policy link & ad-personalization choices.
- Build & Release: Generate a signed AAB (recommended) or APK and submit to Google Play.
📦 Deliverables
- ✅ Full Android Studio source code (Java/Kotlin)
- ✅ Game scenes, assets, and sample levels
- ✅ AdMob integration stubs (banner/interstitial/rewarded)
- ✅ GDPR consent UI & policy placeholders
- ✅ Documentation/README
- ✅ GPL license file
📱 Supported Platforms
- Android phones & tablets: API 21+ (Lollipop and above)
🧠 Notes
- License: Distributed under the GPL—you may study, modify, and redistribute under GPL terms.
- Customization Tips:
- Tweak rotation speed, spawn patterns, and knife count per level in config files.
- Add daily rewards, missions, and skin rarities to increase retention and ARPDAU.
- Use rewarded ads for “continue” or “unlock skin” flows; cap interstitials to protect UX.
- SEO Assurance: Optimize your store listing with phrases like “knife throwing game,” “hyper-casual arcade,” and “offline timing game,” and include short gameplay GIFs for higher conversion.
👨💻 Original Developer Credit
Please retain attribution to the original author (e.g., marketplace listing on
CodeCanyon) to acknowledge their expertise and the code’s provenance.
🔒 Disclaimer
This package is a GPL redistribution for educational, testing, and development use. We are not the original vendor and do not provide official support or warranties. All trademarks and third-party SDK names (Google AdMob, etc.) are property of their respective owners. Ensure compliance with Google Play policies, age ratings, and regional privacy laws (GDPR/CCPA) before publishing.

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